AI Insights · Timothy · July 2022
Top 5 Military Games on iOS in the US: Q2 2022 Performance
Explore the performance trends of the top 5 military games on iOS in the US during Q2 2022, including weekly downloads, revenue, and active users.
During the second quarter of 2022, the top 5 military games on iOS in the United States showcased interesting performance trends. Here’s a closer look at their weekly downloads, revenue, and active users.
Call of Duty®: Mobile from Activision Publishing, Inc. experienced fluctuations in its weekly revenue, starting at around $3.3M at the end of March and dipping to approximately $1.4M in late May before recovering to about $2.4M by the end of June. Weekly downloads saw a slight decline from nearly 199K in early April to about 131K in late May, with a minor uptick to 147K by the end of June. Weekly active users showed a gradual decline from around 2.8M at the end of March to approximately 2.4M in mid-June, with a small rise to 2.6M by the end of the quarter.
Top War: Battle Game by River Game HK Limited saw a steady increase in weekly revenue, peaking at around $1.4M in mid-April and maintaining around $1.1M to $1.2M throughout June. Weekly downloads surged significantly from around 30K at the end of March to 172K by the end of June. Weekly active users also saw a notable rise, starting at approximately 42K at the end of March and reaching about 68K by the end of June.
Warpath: Ace Shooter from Lilith Games experienced varied weekly revenue, starting at around $419K in late March and dipping to about $180K in mid-June before recovering to approximately $240K by the end of June. Weekly downloads showed a downward trend from about 26K at the end of March to around 5K in late May, with a slight recovery to about 9.6K by the end of June. Weekly active users remained relatively stable, fluctuating between 63K and 97K throughout the quarter.
Conflict of Nations: WW3 by Bytro Labs GmbH displayed a varied performance in weekly revenue, starting at around $290K at the end of March, dipping to about $156K in mid-May, and peaking at approximately $305K in mid-June. Weekly downloads saw a significant spike from around 17K at the end of March to 77K in early June, before settling at around 16.8K by the end of June. Weekly active users experienced a rise from about 32K at the end of March to a peak of about 74K in early June, before decreasing to around 42K by the end of the quarter.
Mobile Strike from Epic War LLC showed a relatively stable weekly revenue, averaging around $100K to $120K throughout the quarter, with a peak of approximately $124K in mid-June. Weekly downloads remained low but saw a gradual increase from around 87 in early April to 329 by the end of June. Weekly active users fluctuated slightly, maintaining an average of around 500 to 600 throughout the quarter.
For more detailed insights into the performance of these and other apps, visit Sensor Tower.